"Summon a trio of troops to fight at your side."
Uncommon Spell card.
Clarion Call is generally considered as the most effective Spell Card in Crazy Kings. Its excellent value comes from its long duration, quick cool-down and very handy effects on battle.
Clarion Call is best used when you see a large wave of mobs coming and you think your heroes and/or towers won't be able to stop them. Clarion's warriors will automatically attack any ground units that come into their range. This allows them to perform two roles: to stop enemies from continuing down the path, and to deal some damage and potentially eliminate some enemies. Clarion's warriors are not controllable.
Note that Clarion Call's soldiers will guard the area they are summoned for a very long time (unless they get killed), so it doesn't really matter at what point during the wave you employ this spell. For example, you can use it earlier (to allow its cool-down to finish sooner, potentially allowing more uses), or you can use it later (to save it for a more strategic placement.)
Clarion Call has strong synergy with Valorius, whose aura improves their damage, and Healing Spring, which helps them survive longer. In addition, starting waves early makes it possible to stack even more casts of Clarion Call.
This card's main weakness is that Clarion's warriors are very quickly killed by anti-hero enemies (such as the Bluefeather Bombardier or Cruelsquawk Hatchmaster's egg bomb,) so be aware of these enemies when you deploy your troops. Also Clarion Call is not quite advantageous in cases where there are too many enemies in a wave. If this happens, you can use AoE damage spells (i.e. Summon Dragon or Bladestorm) for a better chance of winning.
Related Quests Edit
|Easy||We Need Backup!||Kill 10 enemies with Clarion Call|
|Medium||Army of Three||Kill 50 enemies with Clarion Call|
|Hard||Knights of the Round||Kill 200 enemies with Clarion Call|