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Introduction[]

Gems

Gems are a form of currency in Crazy Kings. Your Hero (or Avatar) starts the game with 50 Gems. Gems can be acquired and spent in the game. Gems can be acquired by completing levels, by winning levels in the Outpost, by playing Fortune Slots, by completing Quests, through the Gem Mines (once they are discovered), and they can also be bought in the Crazy Kings Shop (Store). Spending Gems in the game allows the player to bypass the game timers. They allow you to instantly play in the Arena and Tournament, instantly repair stairs or pathways and therefore allow you to advance in the King Tower levels quicker, get additional Cards in the Daily Reward Chest, revive your Heroes when they fall in battle, and upgrade your Cards instantly.

Acquiring Gems[]

Level Completion[]

You can earn Gems by completing regular levels as well as King Tower levels. Usually 3 or 5 Gems are given per winning Star to which Gems are assigned (3 Gems for one Star and 5 Gems for two Stars). Three Gems are usually paired with 5 Energy in the King Tower levels. Occasionally only 2 Gems are rewarded (e.g., for one Star in "Nevertwain Road" and "The Cyprian Delve") and it is 10 Gems (e.g., for two Stars in "Who's Afraid of the Big Bad Bull?" and "Figaro's Labyrinth") and 20 Gems (e.g., for three Stars in "Dying Embers" and "Catacombs of Qet") that are rewarded on some of the harder levels.

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The Gem reward amounts are set and do not change. See the Rewards section of individual level pages on this Wiki for the Gem amounts. The following levels offer Gems as rewards:

Minotaur Land[]

Tower of the Minotaur King[]

Undead Land[]

Spire of the Undead King[]

Slime Land[]

Bird Land[]

Eyrie of the Avian King[]

Yeti Land[]

Serpent Land[]

Temple of the Serpent King[]

Ruins of the Serpent King[]

Orc Land[]

Treetops of the Orc King[]

Ancient Treetrunk[]

Ironclad Land[]

The Outpost[]

You can earn Gems by completing levels in the Outpost. Gem rewards start at 4 Gems on Day 8 and increase by one Gem per day until Day 14, after which point, you continue to get 10 Gems a win per day. The Gem reward is always accompanied by a Card reward.

Day No. of Gems
1 0
2 0
3 0
4 0
5 0
6 0
7 0
8 4
9 5
10 6
11 7
12 8
13 9
14+ 10

Grand Tournament Colosseum[]

Varying amounts of Gems can be won for coming in the top five places of the six leagues in the Grand Tournament Colosseum. In addition to the Card rewards received, you are rewarded with the following number of Gems:

League First Place Second Place Third Place Fourth Place Fifth Place
Iron 30 20 10 0 0
Bronze 40 30 ? 0 0
Silver 50 35 25 0 0
Gold 60 ? ? 0 0
Platinum 80 60 ? ? 0
Diamond 100 75 60 30 0

Fortune Slots[]

In addition to Crown Chips and Cards, you can also win Gems from Fortune Slots. Gems appear in increments of five (usually 15 or 25) or increments of ten (such as 10, 20, 30, or 40).

BigFortuneGems

iMessage sticker celebrating Chinese New Year (Year of the Dog, 2018).

Quests[]

Gems and Cards are given as rewards for gathering all the Map Pieces in the Heroes' Guild Quests. The first time you complete quests, it only takes 3 Pieces to gain the rewards, 5 Pieces the second time, and for the remainder of the game, 7 Map Pieces.

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The first two Quests Treasure Chests give you some predefined Cards. The first Quests Treasure Chest gives you Archer Tower, Centurion and Leather Cuirass. The second gives you Lightning Tower, a random Card, and Meteor Strike. On the third Chest, you start getting Gems as one of the rewards. The other two rewards are random Cards. The number of Gems received does not appear to be random and has been confirmed up to the 32nd Chest:

Chest No. of Gems Chest No. of Gems Chest No. of Gems
1st 0 2nd 0 3rd 5
4th 5 5th 10 6th 5
7th 5 8th 5 9th 5
10th 10 11th 5 12th 5
13th 5 14th 5 15th 10
16th 20 17th 5 18th 5
19th 10 20th 5 21st 5
22nd 15 23rd 5 24th 5
25th 10 26th 5 27th 5
28th 5 29th 20 30th 5
31st 10 32nd 5 33rd 5
34th 5 35th 20 36th 5
37th 15 38th 5 39th 5
40th 5 41st 0 42nd 5
43rd 5 44th 5 45th 0
46th 0 47th 5 48th 5
49th 0 50th 5 51st 5
52nd 5 53rd 5 54th 0
55th ? 56th ? 57th ?
58th ? 59th ? 60th ?
61st ? 62nd ? 63rd ?
64th ? 65th ? 66th ?
67th ? 68th ? 69th ?
70th ? 71st ? 72nd ?
73rd ? 74th ? 75th ?
76th ? 77th ? 78th ?
79th ? 80th ? 81st ?
82nd ? 83rd ? 84th ?
85th ? 86th ? 87th ?
88th ? 89th ? 90th ?
91st ? 92nd ? 93rd ?
94th ? 95th ? 96th ?
97th ? 98th ? 99th ?
100th ? 101st ? 102nd ?
103rd ? 104th ? 105th ?
106th ? 107th ? 108th ?
109th ? 110th ? 111th ?
112th ? 113th ? 114th ?
115th ? 116th ? 117th ?
118th ? 119th ? 120th ?
121st ? 122nd ? 123rd ?
124th ? 125th ? 126th ?
127th ? 128th ? 129th ?
130th ? 131st ? 132nd ?
133rd ? 134th ? 135th ?
136th ? 137th 5

Gem Mines[]

IMG 0537

The Gem Mine in Bird Land.

You can obtain Gems from Gem Mines once they are discovered. There is a Gem Mine in Minotaur Land (that becomes open after the completion of "The Pits of Hyllestad"), there is one in Undead Land (that becomes open after the completion of "Prospero’s Folly"), and there is one in Bird Land (that becomes open after the completion of "The Cyprian Delve"). The Gem Mines have a limited storage capacity and will need to be collected regularly. All three mines have a maximum storage capacity or stockpile of 15 Gems each, for a total of 45 Gems. The first time a Gem Mine is discovered you get the full stockpile of 15 Gems. Click on a Gem Mine at any time to collect its Gems. The stockpile will then reset to 0. A Gem Mine produces a Gem every three hours for a total of 8 Gems per day.

Crazy Kings Shop[]

Gems can be purchased at the Crazy Kings Shop in the following amounts (cost being in U.S. dollars):

Name of Offer

Number of Gems

Cost Savings Cost per Hundred Gems
Handful
Handful of Gems 500 $4.99 0% $0.9980
Bootful
Bootful of Gems 1,200 $9.99 15% $0.8325
Satchel
Satchel of Gems 2,500 $19.99 20% $0.7996
Bagful
Big Sack of Gems 6,500 $49.99 25% $0.7691
Cartful-0
Cartful of Gems 14,000 $99.99 30% $0.7142
Daily Gems

In Game Version 1.48, the update that brought about the "Halloween Invasion" Invasion Event, a new offer of Daily Gems was made through the Crazy Kings Shop. For a price of $2.99 in U.S. dollars, a player can receive 2,000 Gems each month. The player receives 200 Gems immediately on purchase and then 60 Gems every day for a period of 30 days. This comes out to a cost of $0.1495 per hundred gems, or a savings of 85%.

Here is a link to a Discussion thread explaining how multiple Daily Gems Packs are treated.

Gem Giveaways[]

TicBits holds Gem giveaways on their Crazy Kings Facebook page periodically. Winners are chosen at random from those who answer a question or simply share their user ID or a screenshot. The winners are given Gems, usually in increments of 25 (25, 250, 500, 850, 5000, etc.).

Gem giveaway

Predefined Card Packs (Special Offers)[]

Special offers periodically appear throughout the game and remain available for purchase for one hour. These limited time offers are for Card Packs which contain predefined Cards and a predefined number of Gems. See here for additional information.

Starter Kits[]

Starter Kits were released in game versions 1.41 and 1.42 in June 2020. In addition to a Card Pack, Energy, and Arena Tickets, all Starter Kits include a certain amount of Gems. These Starter Kits can be purchased in the Crazy Kings Shop.

Invasion Events[]

Invasion Events were added in game version 1.44 in June 2020. Gems are given as rewards for completing Invasion Event levels, the same as they are in regular and King Tower levels.

"Minotaur Mayhem"[]

Level Name Difficulty
1fleur
2Fleurs
3Fleurs
Minotaur Mayhem 1 Easy
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Hard
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Crazy
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Minotaur Mayhem 2 Easy
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Hard
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Crazy
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Minotaur Mayhem 3 Easy
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Hard
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Crazy
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Minotaur Mayhem 4 Easy
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Hard
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Crazy
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Minotaur Mayhem 5 Easy
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Hard
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Crazy
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Minotaur Mayhem 6 Easy
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Hard
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Crazy
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Minotaur Mayhem 7 Easy
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Hard
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Crazy
Minotaur Mayhem 8 Easy
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Hard
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Crazy
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Minotaur Mayhem 9 Easy
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Hard
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Crazy
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Minotaur Mayhem 10 Easy
Hard
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Crazy
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Minotaur Mayhem 11 Easy
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Hard
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Crazy
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Minotaur Mayhem 12 Easy
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Hard
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Crazy
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Minotaur Mayhem 13 Easy
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Hard
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Crazy
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Minotaur Mayhem 14 Easy
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Hard
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Crazy
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Minotaur Mayhem 15 Easy
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Hard
Crazy
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Minotaur Mayhem 16 Easy
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Hard
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Crazy
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"Bird Invasion"[]

"Aurora Invasion"[]

"Halloween Invasion"[]

"Fairytale Invasion"[]

Spending Gems[]

If you attempt to spend Gems you don't have, a dialog box titled "Short on Gems" will appear and it will ask, "Would you like to get more?" Clicking "No" will return you to the game whereas clicking "Yes" will take you to the Crazy Kings Shop.

Energy[]

50 Energy can be purchased for 89 Gems. The first time you run out of Energy in the game (and as long as you have been playing continuously without interruption), Pixi will refill your Energy once for free.

Borrowing Friends[]

In the King Tower levels, you can spend Gems to "borrow a friend." Heroic Helmut can be borrowed for 25 Gems and Epic Elmo can be borrowed for 50 Gems. These friends can be controlled by the player for use in battle on the level in which they were purchased. Heroic Helmut and Epic Elmo level up automatically as the game progresses. Alternatively, you can borrow another player's Avatar and their equipment through Facebook.

The Outpost[]

If you miss a day in the Outpost, it will reset to Day 1 unless you pay Gems to resume where you left off. It will cost 25 Gems for the first day, plus 10 Gems for every additional day, for a maximum cost of 95 Gems.

Arena Play[]

If you don't have any Arena tickets and there are currently no more videos available to watch, the player can spend Gems to play in the Arena. The first time it costs 9 Gems, the second time 14 Gems, the third time 20 Gems, the fourth time 30 Gems, the fifth time 46 Gems, and so on. The moment you acquire an Arena ticket (you receive one every 1 hour, 30 minutes and can receive up to a maximum of three tickets), the Gem cost to the Arena resets. Earning a ticket by watching a video will lower the subsequent Gem cost of a ticket to the previous amount.

Tournament Play[]

Your first entry into Tournament play is free and you have to wait a certain length of time for free re-entry. Alternatively, you can spend Gems to play again in the Tournament. The cost is the same as it is for Arena play.

King Tower Stairs Repair[]

"What's this? The stairs are broken! Repairs are underway though - soon the conquest will continue! The pathway is broken but it is being repaired with all haste!" In the King Tower levels, Gems can be used to repair stairs or pathways in order to advance to the next level without having to wait. With some exceptions, stairs in the King Towers need to be repaired every two levels. As you progress in the King Towers, the time it takes for stairs to be repaired increases as shown in the following tables.

Tower of the Minotaur King[]

Levels Repair Time in Hours Cost in Gems No. of Repairs
1 through 9 2 31 3
10 through 19 4 52 5
20 through 29 6 73 5
30 through 39 9 104 5
40 through 50 12 135 5

Spire of the Undead King[]

Levels Repair Time in Hours Cost in Gems No. of Repairs
1 through 9 4 52 4
10 through 19 7 83 5
20 through 29 11 125 5
30 through 39 15 167 5
40 through 50 19 208 5

Eyrie of the Avian King[]

Levels Repair Time in Hours Cost in Gems No. of Repairs
1 through 9 9 104 4
10 through 19 13 146 5
20 through 29 18 198 5
30 through 39 25 (1d1h) 266 5
40 through 50 33 (1d9h) 307 5

Temple of the Serpent King[]

Levels Repair Time in Hours Cost in Gems No. of Repairs
1 through 9 13 146 4
10 through 19 20 219 5
20 through 29 26 (1d2h) 271 5
30 through 39 36 (1d12h) 322 5
40 through 50 44 (1d20h) 363 5

Ruins of the Serpent King[]

Levels Repair Time in Hours Cost in Gems No. of Repairs
1 through 5 20 219 2
6 through 9 22 240 2
10 through 13 24 (1d) 260 2
14 through 17 26 (1d2h) 271 2
18 through 21 28 (1d4h) 281 2
22 through 25 30 (1d6h) 291 2
26 through 30 32 (1d8h) 302 2

Treetops of the Orc King[]

Levels Repair Time in Hours Cost in Gems No. of Repairs
1 through 9 48 (2d) 384 3
10 through 19 72 (3d) 507 5
20 through 29 96 (4d) 630 5
30 through 39 120 (5d) 754 5
40 through 49 144 (6d) 877 5
50 156 (6d12h) 939 1

Ancient Treetrunk[]

Levels Repair Time in Hours Cost in Gems No. of Repairs
1 through 7 168 (7d) 1000 3
8 through 10 192 (8d) 1124 1

Daily Reward Chest[]

Gems can also be used to get five additional Cards in the Daily Reward Chest as given in the table below. If you draw all six Cards, you will have spent 795 Gems total.

Card Cost in Gems
1st 0
2nd 39
3rd 89
4th 149
5th 219
6th 299

Reviving Heroes[]

Gems can be used to revive Heroes instantly without waiting when they fall in battle. It costs one Gem the first time and with every subsequent revival the cost doubles (1, 2, 4, 8, 16, 32, 64, etc.).

Card Upgrades[]

Gems can be used to pay for card upgrades instead of waiting for the Card Upgrader timers to finish. For example, to upgrade Poison Tower from Level 3 to Level 4 takes six hours. A player can make the upgrade instantly by paying 73 Gems. If the player were to wait three hours after starting the upgrade, the player will then only have to pay 41 Gems.

IMG 0536

The data in the table below was inspired by and has been adapted from Gem Upgrade Values (thanks to Kilter666 and Paulpierre):

Time Days Hours Minutes Total Minutes Gem Cost Value Per Minute
1m 0 0 1 1 1 1.00
5m 0 0 5 5 3 1.67
15m 0 0 15 15 6 2.50
20m 0 0 20 20 8 2.50
25m 0 0 25 25 9 2.78
30m 0 0 30 30 11 2.73
45m 0 0 45 45 16 2.81
1h 0 1 0 60 20 3.00
1h 15m 0 1 15 75 23 3.26
1h 20m 0 1 20 80 24 3.33
1h 30m 0 1 30 90 26 3.46
2h 0 2 0 120 31 3.87
3h 0 3 0 180 41 4.39
3h 30m 0 3 30 210 47 4.47
4h 0 4 0 240 52 4.62
4h 30m 0 4 30 270 57 4.74
5h 0 5 0 300 62 4.84
6h 0 6 0 360 73 4.93
6h 15m 0 6 15 375 75 5.00
6h 30m 0 6 30 390 78 5.00
7h 0 7 0 420 83 5.06
7h 30m 0 7 30 450 88 5.11
8h 0 8 00 480 94 5.11
10h 0 10 0 600 114 5.26
10h 30m 0 10 30 630 120 5.25
11h 0 11 0 660 125 5.28
11h 30m 0 11 30 690 130 5.31
12h 0 12 0 720 135 5.33
14h 0 14 0 840 156 5.38
14h 30m 0 14 30 870 161 5.40
15h 0 15 0 900 167 5.39
16h 0 16 0 960 177 5.42
18h 30m 0 18 30 1,110 203 5.47
19h 0 19 0 1,140 208 5.48
22h 0 22 0 1,320 240 5.50
1d 1 0 0 1,440 260 5.54
1d 1h 1 1 0 1,500 266 5.64
1d 4h 1 4 0 1,680 281 5.98
1d 5h 1 5 0 1,740 286 6.08
1d 6h 1 6 0 1,800 294 6.12
1d 8h 1 8 0 1,920 302 6.36
1d 12h 1 12 0 2,160 325 6.65
1d 13h 1 13 0 2,200 327 6.79
1d 16h 1 16 0 2,400 343 7.00
1d 20h 1 20 0 2,640 363 7.27
1d 21h 1 21 0 2,700 368 7.34
2d 2 0 0 2,880 384 7.50
2d 2h 2 2 0 3,000 394 7.61
2d 4h 2 4 0 3,120 404 7.72
2d 5h 2 5 0 3,180 410 7.76
2d 10h 2 10 0 3,480 435 8.00
2d 11h 2 11 0 3,540 440 8.05
2d 12h 2 12 0 3,600 445 8.09
2d 17h 2 17 0 3,900 471 8.28
2d 18h 2 18 0 3,960 476 8.32
2d 20h 2 20 0 4,080 487 8.38
2d 22h 2 22 0 4,200 497 8.45
3d 3 0 0 4,320 507 8.52
3d 2h 3 2 0 4,400 517 8.59
3d 3h 3 3 0 4,500 523 8.60
3d 6h 3 6 0 4,680 538 8.70
3d 13h 3 13 0 5,100 574 8.89
3d 18h 3 18 0 5,400 600 9.00
4d 4 0 0 5,760 630 9.14
4d 4h 4 4 0 6,000 651 9.22
4d 10h 4 10 0 6,360 682 9.33
6d 6 0 0 8,640 877 9.85
6d 6h 6 6 0 9,000 908 9.91
6d 14h 6 14 0 9,480 949 9.99
8d 8 0 0 11,520 1,124 10.25
10d 10 0 0 14,400 1,370 10.51
15d 15 0 0 21,600 1,987 10.87
20d 20 0 0 28,800 2,604 11.06

Charting the data above gives the following equation where y is the total minutes of upgrade time and x is the Gem cost. It is a sixth-order polynomial trend/regression that will continue to be refined. The equation is not perfect and not too user-friendly but it does have a R2 coefficient of determination of 0.9998 so it approximates the real data points fairly well.

y = -2E-22x6 + 2E-17x5 - 5E-13x4 + 6E-09x3 - 4E-05x2 + 0.2163x + 3.5269

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