it seems to me that some parts of this paragraph are not useful, since they apply to all cards. I would recommend just keeping what is specific to Valorius. "Furthermore he can be obtained randomly as rewards throughout the game map, Daily Chests, The Outpost, Undead and Avian Arenas. Valorius can also be acquired as a reward from maps throughout the game and from Card Packs that can be bought at the Crazy Kings shop or won through Challenges."
daily chest: applies to all card except epic and legendary
"Furthermore he can be obtained randomly as rewards throughout the game map, Daily Chests, The Outpost, Undead and Avian Arenas. Valorius can also be acquired as a reward from maps throughout the game and from Card Packs that can be bought at the Crazy Kings shop or won through Challenges."
"From here onwards, he can be obtained randomly as rewards throughout the game map, Undead and Avian Arenas, as well as all other available avenues."
Table makes it look better but going back to Paulpierre's point, apart from Dying Embers and the two Arenas, all the other places it can be acquired is no different to all other cards apart from Unique, Legendary and some Epic cards.
I'm uncertain about many cards as I only obtained them late in the game after I'd completed maps. I've never seen Mana, Cindara, Behemoth, etc drop in regular maps. I've never received an epic on a regular map either.
A distinction should be made about 'once unlocked' as well.
Off topic but I just noticed the Percentual Stat Increases on Oracle... seems a bit odd.
I looked at the formula and worked out one or two of the Armor figures yesterday. While Mmekbe has done a great job of creating a table and manipulating data, I am not convinced about the worth of this information. The acid test is can players improve their game by utilising this information, does this data help players to form better play strategies, etc.?
It seems to me like the kind of thing you and I might do, but not the average player. If there was something particularly interesting about the data it might something to describe in regular text in the description perhaps?
In comparing the numbers between avian and serpent they hit the bonus card at the sum of wins and losses despite different amounts. It's hard to compare Minotaur since it's so far ahead and I only started tracking a couple of months ago.
exact. let's say I start at 9 am. 3 tickets plus 3 videos. at 1:30pm, 3 more tickets. At 3pm, 3 videos. at 6pm, 3 tickets, and at 9pm, 3 videos. at 10:30pm, 3 tickets. that's 21. Sometimes more if I start earlier, or go to bed late. And that compensates for days when I can't do them all. That's how I avverage 20.
And that means 600 arena cards per month, plus outpost, plus daily chest, and now plus challenge packs. 700+ cards per month, but so few are actuallu useful.
I added those in. If I remember right the first award was only one game, then it was two games, then 4 and so on... The number increased incrementally and by a factor of some sort. Where you're at it's increasing plays by 5 but it'll increase by 6 at some point.
My numbers are the little ones at the beginning. I don't have a lot of plays on Serpentine.
The attached photos might be a bit misleading. I probably needed one or perhaps two plays to fill the bar, but I played three normal and three video acquired games before seeing that the bar was full. The second photo shows that the winning points from some of the play spilled over into the next bar window.
I noticed that the links to the graphics Attribute_physical_resistence.png and Attribute_poison_resistence.png are not finding any file in the Heroes table.
I did a search for these on the wiki and was unsuccessful. Did you not create these two graphics files or are they named something slightly different? The one for magic was trying to link to Attribute_magical_resistence.png but you had named it Attribute_magic_resistence.png. I have made the necessary adjustment to the page for this.
This page is looking really pleasing. Just a couple of slight adjustments needed based on iPad view in iOS 10. The Hero header needs to be shifted to the left margin.
The table width is such that it has to be slid left and right to view full contents. A reduction in width equating to approximately 1.5 width of the Card icons should allow for full contents of the table to be viewed without user intervention. An option to gain space might be to have a single column named "Attack" to replace "Melee" and "Ranged". The variable cell contents can then be the Sword icon with the word Melee superimposed (in the same fashion as you have done on the Oracle page) or an Arrow icon with word Ranged superimposed.
I've noticed that after Stonefang's Realm, ie, Pest Control onwards, the highlighted circle locator is not within view on the displayed map, unless the map is tapped on to get a fuller map view. Is this your intention or an oversight? My suggestion would be to either reduce the map size so that whole of the Brym area is visible or to move the focus slightly to the right so the highlighted circle for the map in question is visible without intervention by the wiki user.
I think the light is almost visible to you as you are approaching the end of the Tunnel.
I like the location spot maps that you have posted on some of the levels. Very handy for some of the quests plus when new/novice contributors ask for help with maps they are having difficulty with. A great tool for getting to the desired map very quickly.